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Indexing Methods for Moving Object Databases: Games and Other Applications

Summary: Proposes the loose quadtree/octree for moving objects, expanding cells by p so an object's expanded cell size is independent of position. Shows O(1) updates for p≥0.5; p near 1 yields peak throughput, validated on game-like motion and N-body workloads. (summarized by gpt-5-nano on Feb 09 2026)

Paper ID
4739
Venue
SIGMOD
Year
2013
Pagerank
4.8019323e-05
Overall Rank
7,203 | 49.90%
DOI
-

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Incoming Citations (Sorted by Pagerank)

Showing 3 of 3 citing papers.

Rank Citing Paper Year Venue Pagerank
5,190 Overlap Interval Partition Join 2014 SIGMOD 5.6381091e-05
8,575 THERMAL-JOIN: A Scalable Spatial Join for Dynamic Workloads 2015 SIGMOD 4.4928872e-05
9,453 Towards Indexing Functions: Answering Scalar Product Queries 2014 SIGMOD 4.339214e-05
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Outgoing Citations (Sorted by Pagerank)

Showing 14 of 14 cited papers.

Citations counted here include only citations to other VLDB/SIGMOD/CIDR/PODS papers in this database.

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