Indexing Methods for Moving Object Databases: Games and Other Applications
Summary: Proposes the loose quadtree/octree for moving objects, expanding cells by p so an object's expanded cell size is independent of position. Shows O(1) updates for p≥0.5; p near 1 yields peak throughput, validated on game-like motion and N-body workloads. (summarized by gpt-5-nano on Feb 09 2026)
Incoming Non-self Citations Over Time
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Incoming Citations (Sorted by Pagerank)
Showing 3 of 3 citing papers.
| Rank | Citing Paper | Year | Venue | Pagerank |
|---|---|---|---|---|
| 5,190 | Overlap Interval Partition Join | 2014 | SIGMOD | 5.6381091e-05 |
| 8,575 | THERMAL-JOIN: A Scalable Spatial Join for Dynamic Workloads | 2015 | SIGMOD | 4.4928872e-05 |
| 9,453 | Towards Indexing Functions: Answering Scalar Product Queries | 2014 | SIGMOD | 4.339214e-05 |
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Outgoing Citations (Sorted by Pagerank)
Showing 14 of 14 cited papers.
Citations counted here include only citations to other VLDB/SIGMOD/CIDR/PODS papers in this database.
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