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CrowdGame: A Game-Based Crowdsourcing System for Cost-Effective Data Labeling

Summary: CrowdGame generates candidate labeling rules and employs a game-based crowdsourcing loop to select high-coverage, high-accuracy rules, cutting labeling cost while preserving quality. A UI-enabled deployment applies these rules to entity matching and relation extraction, demonstrating scalable, cost-effective data labeling. (summarized by gpt-5-nano on Feb 09 2026)

Paper ID
5791
Venue
SIGMOD
Year
2019
Pagerank
5.4139128e-05
Overall Rank
8,495 | 41.72%
DOI
10.1145/3299869.3320221

Incoming Non-self Citations Over Time

Authors

BibTeX Citation

@inproceedings{liu_sigmod19,
        title = {{CrowdGame: A Game-Based Crowdsourcing System for Cost-Effective Data Labeling}},
        author = {Liu, Tongyu and Yang, Jingru and Fan, Ju and Wei, Zhewei and Li, Guoliang and Du, Xiaoyong},
        series = {{SIGMOD} '19},
        booktitle = {Proceedings of the {ACM} {SIGMOD} International Conference on Management of Data},
        publisher = {Association for Computing Machinery},
        doi = {10.1145/3299869.3320221},
        url = {https://dl.acm.org/doi/10.1145/3299869.3320221},
        year = {2019}
}

Incoming Citations (Sorted by Pagerank)

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Outgoing Citations (Sorted by Pagerank)

Showing 4 of 4 cited papers.

Citations counted here include only citations to other VLDB/SIGMOD/CIDR/PODS papers in this database.

Rank Cited Paper Year Venue Pagerank
205 Snorkel: Rapid Training Data Creation with Weak Supervision 2018 VLDB 0.00025235185
1,094 Snuba: Automating Weak Supervision to Label Training Data 2019 VLDB 0.00012214617
3,262 iCrowd: An Adaptive Crowdsourcing Framework 2015 SIGMOD 7.5846052e-05
6,908 Cost-Effective Data Annotation using Game-Based Crowdsourcing 2019 VLDB 5.7415834e-05
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