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RT-RkNN: Reverse k Nearest Neighbor Queries as a Graphics Ray Casting Problem

Summary: Recasts 2D reverse kNN as graphics ray casting, modeling users as rays and facilities as geometric primitives rather than relying on R-tree pruning. A GPU implementation exploiting dedicated ray-tracing cores remains effective for large k, dense users, and sparse facilities. (summarized by gpt-5.6-luna on Aug 17 2026)

Paper ID
ha210cc872b12e4f6
Venue
VLDB
Year
2026
Pagerank
4.9793485e-05
Overall Rank
10,762 | 27.65%
DOI
10.14778/3819518.3819527

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Authors

BibTeX Citation

@article{bai_vldb26,
        title = {{RT-RkNN: Reverse k Nearest Neighbor Queries as a Graphics Ray Casting Problem}},
        author = {Bai, Zhengyang and Chen, Peng and Wahib, Mohamed},
        journal = {PVLDB},
        series = {{VLDB} '26},
        volume = {19},
        number = {9},
        pages = {1963--1976},
        doi = {10.14778/3819518.3819527},
        url = {https://doi.org/10.14778/3819518.3819527},
        year = {2026}
}

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