From Declarative Languages to Declarative Processing in Computer Games
Summary: Treats game/simulation AI as declarative processing by compiling imperative scripts to relational algebra and executing them on DB-like main-memory engines to unlock large performance gains. Presents a research agenda: language support for atomic/reactive actions, adaptive in-memory query planning, multicore/parallel execution, debugging simulation scripts, and extensions for multiplayer virtual worlds. (summarized by gpt-5-mini on Feb 09 2026)
Incoming Non-self Citations Over Time
No non-self incoming citations found for this paper in this database.
Authors
- 1. Ben Sowell
- 2. Alan Demers
- 3. Johannes Gehrke
- 4. Nitin Gupta
- 5. Haoyuan Li
- 6. Walker White
Incoming Citations (Sorted by Pagerank)
Showing 1 of 1 citing papers.
| Rank | Citing Paper | Year | Venue | Pagerank |
|---|---|---|---|---|
| 9,110 | Database Research in Computer Games | 2009 | SIGMOD | 4.3942503e-05 |
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Outgoing Citations (Sorted by Pagerank)
Showing 4 of 4 cited papers.
Citations counted here include only citations to other VLDB/SIGMOD/CIDR/PODS papers in this database.
| Rank | Cited Paper | Year | Venue | Pagerank |
|---|---|---|---|---|
| 3 | Pig Latin: A Not-So-Foreign Language for Data Processing | 2008 | SIGMOD | 0.0024183614 |
| 339 | Optimization of Dynamic Query Evaluation Plans | 1994 | SIGMOD | 0.00026851113 |
| 463 | The Design Of Xprs | 1988 | VLDB | 0.00022464669 |
| 7,404 | Scaling Games to Epic Proportions | 2007 | SIGMOD | 4.7381749e-05 |
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