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From Declarative Languages to Declarative Processing in Computer Games

Summary: Treats game/simulation AI as declarative processing by compiling imperative scripts to relational algebra and executing them on DB-like main-memory engines to unlock large performance gains. Presents a research agenda: language support for atomic/reactive actions, adaptive in-memory query planning, multicore/parallel execution, debugging simulation scripts, and extensions for multiplayer virtual worlds. (summarized by gpt-5-mini on Feb 09 2026)

Paper ID
130
Venue
CIDR
Year
2009
Pagerank
4.1945683e-05
Overall Rank
12,290 | 14.51%
DOI
-

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Showing 1 of 1 citing papers.

Rank Citing Paper Year Venue Pagerank
9,110 Database Research in Computer Games 2009 SIGMOD 4.3942503e-05
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Showing 4 of 4 cited papers.

Citations counted here include only citations to other VLDB/SIGMOD/CIDR/PODS papers in this database.

Rank Cited Paper Year Venue Pagerank
3 Pig Latin: A Not-So-Foreign Language for Data Processing 2008 SIGMOD 0.0024183614
339 Optimization of Dynamic Query Evaluation Plans 1994 SIGMOD 0.00026851113
463 The Design Of Xprs 1988 VLDB 0.00022464669
7,404 Scaling Games to Epic Proportions 2007 SIGMOD 4.7381749e-05
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