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Database Research in Computer Games

Summary: Survey of data management in games, from data-driven design and asset/content pipelines to performance and shared-world consistency. Shows how studios apply DB tech, connects practice to research, and outlines open questions in interfacing traditional databases. (summarized by gpt-5-nano on Feb 09 2026)

Paper ID
4256
Venue
SIGMOD
Year
2009
Pagerank
5.297624e-05
Overall Rank
9,255 | 36.51%
DOI
10.1145/1559845.1559967

Incoming Non-self Citations Over Time

Authors

BibTeX Citation

@inproceedings{demers_sigmod09,
        title = {{Database Research in Computer Games}},
        author = {Demers, Alan and Gehrke, Johannes and Koch, Christoph and Sowell, Ben and White, Walker},
        series = {{SIGMOD} '09},
        booktitle = {Proceedings of the {ACM} {SIGMOD} International Conference on Management of Data},
        publisher = {Association for Computing Machinery},
        doi = {10.1145/1559845.1559967},
        url = {https://dl.acm.org/doi/10.1145/1559845.1559967},
        year = {2009}
}

Incoming Citations (Sorted by Pagerank)

Showing 1 of 1 citing papers.

Rank Citing Paper Year Venue Pagerank
7,070 Indexing Methods for Moving Object Databases: Games and Other Applications 2013 SIGMOD 5.7116663e-05
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Outgoing Citations (Sorted by Pagerank)

Showing 2 of 2 cited papers.

Citations counted here include only citations to other VLDB/SIGMOD/CIDR/PODS papers in this database.

Rank Cited Paper Year Venue Pagerank
7,877 Scaling Games to Epic Proportions 2007 SIGMOD 5.5248563e-05
12,485 From Declarative Languages to Declarative Processing in Computer Games 2009 CIDR 5.093636e-05
Previous Page 1 / 1 Next

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