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An Evaluation of Checkpoint Recovery for Massively Multiplayer Online Games

Summary: Evaluation of checkpoint recovery techniques for DBMS under MMO workloads. Recommends copy-on-update with a double-backup disk organization, outperforming ARIES-style recovery in MMO latency and crash recovery, via synthetic traces and a prototype server. (summarized by gpt-5-nano on Feb 09 2026)

Paper ID
10078
Venue
VLDB
Year
2009
Pagerank
6.1272472e-05
Overall Rank
5,670 | 61.10%
DOI
10.14778/1687627.1687769

Incoming Non-self Citations Over Time

Authors

BibTeX Citation

@article{salles_vldb09,
        title = {{An Evaluation of Checkpoint Recovery for Massively Multiplayer Online Games}},
        author = {Salles, Marcos Vaz and Cao, Tuan and Sowell, Benjamin and Demers, Alan and Gehrke, Johannes and Koch, Christoph and White, Walker},
        journal = {PVLDB},
        series = {{VLDB} '09},
        doi = {10.14778/1687627.1687769},
        url = {https://doi.org/10.14778/1687627.1687769},
        year = {2009}
}

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