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GPU Rasterization for Real-Time Spatial Aggregation over Arbitrary Polygons

Summary: GPU rasterization converts spatial aggregation over polygons into canvas rendering, exploiting the GPU for interactive response. Adaptive canvas resolution trades accuracy for speed; with polygon index, it yields precise results and beats baselines. (summarized by gpt-5-nano on Feb 09 2026)

Paper ID
11936
Venue
VLDB
Year
2018
Pagerank
6.1142154e-05
Overall Rank
5,709 | 60.84%
DOI
10.14778/3157794.3157803

Incoming Non-self Citations Over Time

Authors

BibTeX Citation

@article{zacharatou_vldb18,
        title = {{GPU Rasterization for Real-Time Spatial Aggregation over Arbitrary Polygons}},
        author = {Zacharatou, Eleni Tzirita and Doraiswamy, Harish and Ailamaki, Anastasia and Silva, Claudio T. and Freire, Juliana},
        journal = {PVLDB},
        series = {{VLDB} '18},
        volume = {11},
        number = {3},
        pages = {352--365},
        doi = {10.14778/3157794.3157803},
        url = {https://doi.org/10.14778/3157794.3157803},
        year = {2018}
}

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