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SEMMO: A Scalable Engine for Massively Multiplayer Online Games

Summary: SEMMO: a scalable MMO consistency engine with a novel distributed protocol and architecture. Clients compute locally; the central server only orders actions, enabling large MMOs and showcasing Manhattan Pals via game semantics. (summarized by gpt-5-nano on Feb 09 2026)

Paper ID
4133
Venue
SIGMOD
Year
2008
Pagerank
-
Overall Rank
13,757 | 5.62%
DOI
10.1145/1376616.1376743

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Authors

BibTeX Citation

@inproceedings{gupta_sigmod08,
        title = {{SEMMO: A Scalable Engine for Massively Multiplayer Online Games}},
        author = {Gupta, Nitin and Demers, Alan and Gehrke, Johannes},
        series = {{SIGMOD} '08},
        booktitle = {Proceedings of the {ACM} {SIGMOD} International Conference on Management of Data},
        publisher = {Association for Computing Machinery},
        doi = {10.1145/1376616.1376743},
        url = {https://dl.acm.org/doi/10.1145/1376616.1376743},
        year = {2008}
}

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Citations counted here include only citations to other VLDB/SIGMOD/CIDR/PODS papers in this database.

Rank Cited Paper Year Venue Pagerank
7,877 Scaling Games to Epic Proportions 2007 SIGMOD 5.5248563e-05
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