SEMMO: A Scalable Engine for Massively Multiplayer Online Games
Summary: SEMMO: a scalable MMO consistency engine with a novel distributed protocol and architecture. Clients compute locally; the central server only orders actions, enabling large MMOs and showcasing Manhattan Pals via game semantics. (summarized by gpt-5-nano on Feb 09 2026)
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Authors
- 1. Nitin Gupta (Cornell University)
- 2. Alan Demers (Cornell University)
- 3. Johannes Gehrke (Cornell University)
BibTeX Citation
@inproceedings{gupta_sigmod08,
title = {{SEMMO: A Scalable Engine for Massively Multiplayer Online Games}},
author = {Gupta, Nitin and Demers, Alan and Gehrke, Johannes},
series = {{SIGMOD} '08},
booktitle = {Proceedings of the {ACM} {SIGMOD} International Conference on Management of Data},
publisher = {Association for Computing Machinery},
doi = {10.1145/1376616.1376743},
url = {https://dl.acm.org/doi/10.1145/1376616.1376743},
year = {2008}
}
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Outgoing Citations (Sorted by Pagerank)
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Citations counted here include only citations to other VLDB/SIGMOD/CIDR/PODS papers in this database.
| Rank | Cited Paper | Year | Venue | Pagerank |
|---|---|---|---|---|
| 7,877 | Scaling Games to Epic Proportions | 2007 | SIGMOD | 5.5248563e-05 |
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